feat: companion app improvements and intro overlay
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Android: NES controller/keyboard enhancements, WebSocket reconnect,
portrait mode. Backend: remote input handler updates. UI: companion
intro overlay on dashboard, relay improvements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-04-11 20:00:05 +01:00
parent 9d013dbcb5
commit 1807ceeebd
10 changed files with 251 additions and 33 deletions

View File

@@ -11,8 +11,8 @@ android {
applicationId = "com.archipelago.app"
minSdk = 26
targetSdk = 35
versionCode = 1
versionName = "0.1.0"
versionCode = 4
versionName = "0.4.0"
vectorDrawables {
useSupportLibrary = true

View File

@@ -32,6 +32,9 @@ class InputWebSocket(
private var password: String = ""
private var sessionCookie: String? = null
/** Player ID for arcade mode (0 = broadcast, 1 = P1, 2 = P2) */
var playerId: Int = 0
private val _state = MutableStateFlow(ConnectionState.DISCONNECTED)
val state: StateFlow<ConnectionState> = _state
@@ -109,10 +112,11 @@ class InputWebSocket(
}
private fun doConnect() {
val basePath = "/ws/remote-input" + if (playerId > 0) "?p=$playerId" else ""
val wsUrl = serverUrl
.replace("https://", "wss://")
.replace("http://", "ws://")
.trimEnd('/') + "/ws/remote-input"
.trimEnd('/') + basePath
val reqBuilder = Request.Builder().url(wsUrl)
sessionCookie?.let { reqBuilder.header("Cookie", "session=$it") }
@@ -160,7 +164,8 @@ class InputWebSocket(
// ─── Input senders ──────────────────────────────────────────
fun sendKey(key: String) {
ws?.send("""{"t":"k","k":"$key"}""")
val pField = if (playerId > 0) ""","p":$playerId""" else ""
ws?.send("""{"t":"k","k":"$key"$pField}""")
}
fun sendMouseMove(dx: Int, dy: Int) {

View File

@@ -101,8 +101,10 @@ fun paletteFor(style: ControllerStyle) = if (style == ControllerStyle.CLASSIC) C
@Composable
fun NESController(
style: ControllerStyle = ControllerStyle.CLASSIC,
playerId: Int = 0,
onKey: (String) -> Unit,
onMenu: () -> Unit,
onPlayerToggle: () -> Unit = {},
modifier: Modifier = Modifier,
) {
val c = paletteFor(style)
@@ -205,8 +207,15 @@ fun NESController(
}
}
// Settings button (bottom center)
SettingsBtn(c, Modifier.align(Alignment.BottomCenter).padding(bottom = 4.dp), onMenu)
// Player toggle + settings (bottom center)
Row(
Modifier.align(Alignment.BottomCenter).padding(bottom = 4.dp),
horizontalArrangement = Arrangement.spacedBy(10.dp),
verticalAlignment = Alignment.CenterVertically,
) {
PlayerPill(c, playerId, onPlayerToggle)
SettingsBtn(c, Modifier, onMenu)
}
}
}
}
@@ -370,19 +379,39 @@ fun CapsuleBtn(label: String, c: NESPalette, w: Dp = 64.dp, h: Dp = 28.dp, onCli
}
}
/** Small settings gear button */
/** Settings gear button (48dp — large enough for easy tap on TV) */
@Composable
fun SettingsBtn(c: NESPalette, modifier: Modifier = Modifier, onClick: () -> Unit) {
var p by remember { mutableStateOf(false) }
Box(
modifier = modifier
.size(24.dp)
.size(48.dp)
.clip(CircleShape)
.background(if (p) c.capsulePress else c.capsule)
.pointerInput(Unit) { detectTapGestures(onPress = { p = true; onClick(); tryAwaitRelease(); p = false }) },
contentAlignment = Alignment.Center,
) {
Icon(Icons.Default.Settings, "Settings", Modifier.size(14.dp), tint = c.labelMuted)
Icon(Icons.Default.Settings, "Settings", Modifier.size(28.dp), tint = c.labelMuted)
}
}
/** Player ID toggle pill (P1/P2/ALL) */
@Composable
fun PlayerPill(c: NESPalette, playerId: Int, onToggle: () -> Unit) {
val label = when (playerId) { 1 -> "P1"; 2 -> "P2"; else -> "ALL" }
val accent = when (playerId) { 1 -> Color(0xFF00F0FF); 2 -> Color(0xFFFF0080); else -> c.labelMuted }
var p by remember { mutableStateOf(false) }
Box(
modifier = Modifier
.height(28.dp)
.width(44.dp)
.clip(RoundedCornerShape(6.dp))
.background(if (p) c.capsulePress else c.capsule)
.border(1.dp, accent.copy(alpha = 0.5f), RoundedCornerShape(6.dp))
.pointerInput(Unit) { detectTapGestures(onPress = { p = true; onToggle(); tryAwaitRelease(); p = false }) },
contentAlignment = Alignment.Center,
) {
Text(label, color = accent, fontSize = 10.sp, fontWeight = FontWeight.Bold, letterSpacing = 1.sp)
}
}

View File

@@ -55,9 +55,15 @@ fun NESKeyboard(
var layer by remember { mutableStateOf(NKLayer.ALPHA) }
var shifted by remember { mutableStateOf(false) }
var capsLock by remember { mutableStateOf(false) }
var ctrlHeld by remember { mutableStateOf(false) }
val up = shifted || capsLock
fun emit(k: String) { onKey(k); if (shifted && !capsLock) shifted = false }
fun emit(k: String) {
val key = if (ctrlHeld) "ctrl+$k" else k
onKey(key)
if (shifted && !capsLock) shifted = false
if (ctrlHeld) ctrlHeld = false
}
fun ch(cc: String) { emit(if (up && layer == NKLayer.ALPHA) "shift+$cc" else cc) }
// NES body wrapping keyboard
@@ -113,9 +119,12 @@ fun NESKeyboard(
NKey(if (layer == NKLayer.ALPHA) "123" else "ABC", Modifier.weight(1.4f), keyBg, keyBgP, keyTxt) {
layer = if (layer == NKLayer.ALPHA) NKLayer.NUM else NKLayer.ALPHA; shifted = false; capsLock = false
}
NKey(",", Modifier.weight(1f), keyBg, keyBgP, keyTxt) { emit("comma") }
NKey("space", Modifier.weight(5f), keyBg, keyBgP, keyTxt, 12) { emit("space") }
NKey(".", Modifier.weight(1f), keyBg, keyBgP, keyTxt) { emit("period") }
NKey("Ctrl", Modifier.weight(1.2f), keyBg, keyBgP, if (ctrlHeld) accent else keyTxt, 11) {
ctrlHeld = !ctrlHeld
}
NKey(",", Modifier.weight(0.8f), keyBg, keyBgP, keyTxt) { emit("comma") }
NKey("space", Modifier.weight(4f), keyBg, keyBgP, keyTxt, 12) { emit("space") }
NKey(".", Modifier.weight(0.8f), keyBg, keyBgP, keyTxt) { emit("period") }
NKey("\u23CE", Modifier.weight(1.4f), keyBg, keyBgP, accent, 15) { emit("Return") }
}
}

View File

@@ -36,11 +36,13 @@ import com.archipelago.app.ui.theme.NES
@Composable
fun NESPortraitController(
style: ControllerStyle = ControllerStyle.CLASSIC,
playerId: Int = 0,
onKey: (String) -> Unit,
onMouseMove: (Int, Int) -> Unit = { _, _ -> },
onMouseClick: (Int) -> Unit = { _ -> },
onMouseScroll: (Int) -> Unit = { _ -> },
onMenu: () -> Unit,
onPlayerToggle: () -> Unit = {},
) {
val c = paletteFor(style)
val isClassic = style == ControllerStyle.CLASSIC
@@ -139,8 +141,16 @@ fun NESPortraitController(
Spacer(Modifier.height(6.dp))
// Settings
SettingsBtn(c, Modifier, onMenu)
// Player toggle + Settings
Row(
Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.Center,
verticalAlignment = Alignment.CenterVertically,
) {
PlayerPill(c, playerId, onPlayerToggle)
Spacer(Modifier.width(10.dp))
SettingsBtn(c, Modifier, onMenu)
}
}
}
}

View File

@@ -59,8 +59,14 @@ fun RemoteInputScreen(onBack: () -> Unit) {
var isGamepadMode by remember { mutableStateOf(true) }
var showModal by remember { mutableStateOf(false) }
var controllerStyle by remember { mutableStateOf(ControllerStyle.CLASSIC) }
var playerId by remember { mutableStateOf(0) } // 0 = broadcast, 1 = P1, 2 = P2
val ws = remember { InputWebSocket(scope) }
fun togglePlayer() {
playerId = when (playerId) { 0 -> 1; 1 -> 2; else -> 0 }
ws.playerId = playerId
}
val connectionState by ws.state.collectAsState()
val lifecycleOwner = LocalLifecycleOwner.current
@@ -98,32 +104,44 @@ fun RemoteInputScreen(onBack: () -> Unit) {
when {
isGamepadMode && isLandscape -> NESController(
style = controllerStyle,
playerId = playerId,
onKey = { ws.sendKey(it) },
onMenu = { showModal = true },
onPlayerToggle = ::togglePlayer,
)
isGamepadMode && !isLandscape -> NESPortraitController(
style = controllerStyle,
playerId = playerId,
onKey = { ws.sendKey(it) },
onMouseMove = { dx, dy -> ws.sendMouseMove(dx, dy) },
onMouseClick = { ws.sendClick(it) },
onMouseScroll = { ws.sendScroll(it) },
onMenu = { showModal = true },
onPlayerToggle = ::togglePlayer,
)
else -> {
// Keyboard mode: trackpad fills top, keyboard pinned bottom
Column(Modifier.fillMaxSize()) {
Trackpad(
onMove = { dx, dy -> ws.sendMouseMove(dx, dy) },
onClick = { ws.sendClick(it) },
onScroll = { ws.sendScroll(it) },
onTwoFingerHold = { showModal = true },
modifier = Modifier.fillMaxWidth().weight(1f)
.padding(horizontal = 16.dp, vertical = 8.dp),
)
NESKeyboard(
style = controllerStyle,
onKey = { ws.sendKey(it) },
modifier = Modifier.fillMaxWidth(),
Box(Modifier.fillMaxSize()) {
Column(Modifier.fillMaxSize()) {
Trackpad(
onMove = { dx, dy -> ws.sendMouseMove(dx, dy) },
onClick = { ws.sendClick(it) },
onScroll = { ws.sendScroll(it) },
onTwoFingerHold = { showModal = true },
modifier = Modifier.fillMaxWidth().weight(1f)
.padding(horizontal = 16.dp, vertical = 8.dp),
)
NESKeyboard(
style = controllerStyle,
onKey = { ws.sendKey(it) },
modifier = Modifier.fillMaxWidth(),
)
}
// Settings icon top-right in keyboard mode
com.archipelago.app.ui.components.SettingsBtn(
c = com.archipelago.app.ui.components.paletteFor(controllerStyle),
modifier = Modifier.align(Alignment.TopEnd).padding(8.dp),
onClick = { showModal = true },
)
}
}