feat: companion app improvements and intro overlay
Android: NES controller/keyboard enhancements, WebSocket reconnect, portrait mode. Backend: remote input handler updates. UI: companion intro overlay on dashboard, relay improvements. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -11,8 +11,8 @@ android {
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applicationId = "com.archipelago.app"
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minSdk = 26
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targetSdk = 35
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versionCode = 1
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versionName = "0.1.0"
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versionCode = 4
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versionName = "0.4.0"
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vectorDrawables {
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useSupportLibrary = true
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@@ -32,6 +32,9 @@ class InputWebSocket(
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private var password: String = ""
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private var sessionCookie: String? = null
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/** Player ID for arcade mode (0 = broadcast, 1 = P1, 2 = P2) */
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var playerId: Int = 0
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private val _state = MutableStateFlow(ConnectionState.DISCONNECTED)
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val state: StateFlow<ConnectionState> = _state
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@@ -109,10 +112,11 @@ class InputWebSocket(
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}
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private fun doConnect() {
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val basePath = "/ws/remote-input" + if (playerId > 0) "?p=$playerId" else ""
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val wsUrl = serverUrl
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.replace("https://", "wss://")
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.replace("http://", "ws://")
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.trimEnd('/') + "/ws/remote-input"
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.trimEnd('/') + basePath
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val reqBuilder = Request.Builder().url(wsUrl)
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sessionCookie?.let { reqBuilder.header("Cookie", "session=$it") }
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@@ -160,7 +164,8 @@ class InputWebSocket(
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// ─── Input senders ──────────────────────────────────────────
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fun sendKey(key: String) {
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ws?.send("""{"t":"k","k":"$key"}""")
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val pField = if (playerId > 0) ""","p":$playerId""" else ""
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ws?.send("""{"t":"k","k":"$key"$pField}""")
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}
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fun sendMouseMove(dx: Int, dy: Int) {
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@@ -101,8 +101,10 @@ fun paletteFor(style: ControllerStyle) = if (style == ControllerStyle.CLASSIC) C
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@Composable
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fun NESController(
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style: ControllerStyle = ControllerStyle.CLASSIC,
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playerId: Int = 0,
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onKey: (String) -> Unit,
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onMenu: () -> Unit,
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onPlayerToggle: () -> Unit = {},
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modifier: Modifier = Modifier,
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) {
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val c = paletteFor(style)
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@@ -205,8 +207,15 @@ fun NESController(
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}
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}
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// Settings button (bottom center)
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SettingsBtn(c, Modifier.align(Alignment.BottomCenter).padding(bottom = 4.dp), onMenu)
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// Player toggle + settings (bottom center)
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Row(
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Modifier.align(Alignment.BottomCenter).padding(bottom = 4.dp),
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horizontalArrangement = Arrangement.spacedBy(10.dp),
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verticalAlignment = Alignment.CenterVertically,
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) {
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PlayerPill(c, playerId, onPlayerToggle)
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SettingsBtn(c, Modifier, onMenu)
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}
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}
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}
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}
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@@ -370,19 +379,39 @@ fun CapsuleBtn(label: String, c: NESPalette, w: Dp = 64.dp, h: Dp = 28.dp, onCli
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}
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}
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/** Small settings gear button */
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/** Settings gear button (48dp — large enough for easy tap on TV) */
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@Composable
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fun SettingsBtn(c: NESPalette, modifier: Modifier = Modifier, onClick: () -> Unit) {
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var p by remember { mutableStateOf(false) }
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Box(
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modifier = modifier
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.size(24.dp)
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.size(48.dp)
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.clip(CircleShape)
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.background(if (p) c.capsulePress else c.capsule)
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.pointerInput(Unit) { detectTapGestures(onPress = { p = true; onClick(); tryAwaitRelease(); p = false }) },
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contentAlignment = Alignment.Center,
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) {
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Icon(Icons.Default.Settings, "Settings", Modifier.size(14.dp), tint = c.labelMuted)
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Icon(Icons.Default.Settings, "Settings", Modifier.size(28.dp), tint = c.labelMuted)
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}
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}
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/** Player ID toggle pill (P1/P2/ALL) */
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@Composable
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fun PlayerPill(c: NESPalette, playerId: Int, onToggle: () -> Unit) {
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val label = when (playerId) { 1 -> "P1"; 2 -> "P2"; else -> "ALL" }
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val accent = when (playerId) { 1 -> Color(0xFF00F0FF); 2 -> Color(0xFFFF0080); else -> c.labelMuted }
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var p by remember { mutableStateOf(false) }
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Box(
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modifier = Modifier
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.height(28.dp)
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.width(44.dp)
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.clip(RoundedCornerShape(6.dp))
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.background(if (p) c.capsulePress else c.capsule)
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.border(1.dp, accent.copy(alpha = 0.5f), RoundedCornerShape(6.dp))
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.pointerInput(Unit) { detectTapGestures(onPress = { p = true; onToggle(); tryAwaitRelease(); p = false }) },
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contentAlignment = Alignment.Center,
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) {
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Text(label, color = accent, fontSize = 10.sp, fontWeight = FontWeight.Bold, letterSpacing = 1.sp)
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}
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}
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@@ -55,9 +55,15 @@ fun NESKeyboard(
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var layer by remember { mutableStateOf(NKLayer.ALPHA) }
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var shifted by remember { mutableStateOf(false) }
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var capsLock by remember { mutableStateOf(false) }
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var ctrlHeld by remember { mutableStateOf(false) }
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val up = shifted || capsLock
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fun emit(k: String) { onKey(k); if (shifted && !capsLock) shifted = false }
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fun emit(k: String) {
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val key = if (ctrlHeld) "ctrl+$k" else k
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onKey(key)
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if (shifted && !capsLock) shifted = false
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if (ctrlHeld) ctrlHeld = false
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}
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fun ch(cc: String) { emit(if (up && layer == NKLayer.ALPHA) "shift+$cc" else cc) }
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// NES body wrapping keyboard
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@@ -113,9 +119,12 @@ fun NESKeyboard(
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NKey(if (layer == NKLayer.ALPHA) "123" else "ABC", Modifier.weight(1.4f), keyBg, keyBgP, keyTxt) {
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layer = if (layer == NKLayer.ALPHA) NKLayer.NUM else NKLayer.ALPHA; shifted = false; capsLock = false
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}
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NKey(",", Modifier.weight(1f), keyBg, keyBgP, keyTxt) { emit("comma") }
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NKey("space", Modifier.weight(5f), keyBg, keyBgP, keyTxt, 12) { emit("space") }
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NKey(".", Modifier.weight(1f), keyBg, keyBgP, keyTxt) { emit("period") }
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NKey("Ctrl", Modifier.weight(1.2f), keyBg, keyBgP, if (ctrlHeld) accent else keyTxt, 11) {
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ctrlHeld = !ctrlHeld
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}
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NKey(",", Modifier.weight(0.8f), keyBg, keyBgP, keyTxt) { emit("comma") }
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NKey("space", Modifier.weight(4f), keyBg, keyBgP, keyTxt, 12) { emit("space") }
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NKey(".", Modifier.weight(0.8f), keyBg, keyBgP, keyTxt) { emit("period") }
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NKey("\u23CE", Modifier.weight(1.4f), keyBg, keyBgP, accent, 15) { emit("Return") }
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}
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}
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@@ -36,11 +36,13 @@ import com.archipelago.app.ui.theme.NES
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@Composable
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fun NESPortraitController(
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style: ControllerStyle = ControllerStyle.CLASSIC,
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playerId: Int = 0,
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onKey: (String) -> Unit,
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onMouseMove: (Int, Int) -> Unit = { _, _ -> },
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onMouseClick: (Int) -> Unit = { _ -> },
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onMouseScroll: (Int) -> Unit = { _ -> },
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onMenu: () -> Unit,
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onPlayerToggle: () -> Unit = {},
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) {
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val c = paletteFor(style)
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val isClassic = style == ControllerStyle.CLASSIC
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@@ -139,8 +141,16 @@ fun NESPortraitController(
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Spacer(Modifier.height(6.dp))
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// Settings
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SettingsBtn(c, Modifier, onMenu)
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// Player toggle + Settings
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Row(
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Modifier.fillMaxWidth(),
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horizontalArrangement = Arrangement.Center,
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verticalAlignment = Alignment.CenterVertically,
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) {
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PlayerPill(c, playerId, onPlayerToggle)
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Spacer(Modifier.width(10.dp))
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SettingsBtn(c, Modifier, onMenu)
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}
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}
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}
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}
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@@ -59,8 +59,14 @@ fun RemoteInputScreen(onBack: () -> Unit) {
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var isGamepadMode by remember { mutableStateOf(true) }
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var showModal by remember { mutableStateOf(false) }
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var controllerStyle by remember { mutableStateOf(ControllerStyle.CLASSIC) }
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var playerId by remember { mutableStateOf(0) } // 0 = broadcast, 1 = P1, 2 = P2
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val ws = remember { InputWebSocket(scope) }
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fun togglePlayer() {
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playerId = when (playerId) { 0 -> 1; 1 -> 2; else -> 0 }
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ws.playerId = playerId
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}
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val connectionState by ws.state.collectAsState()
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val lifecycleOwner = LocalLifecycleOwner.current
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@@ -98,32 +104,44 @@ fun RemoteInputScreen(onBack: () -> Unit) {
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when {
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isGamepadMode && isLandscape -> NESController(
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style = controllerStyle,
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playerId = playerId,
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onKey = { ws.sendKey(it) },
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onMenu = { showModal = true },
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onPlayerToggle = ::togglePlayer,
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)
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isGamepadMode && !isLandscape -> NESPortraitController(
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style = controllerStyle,
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playerId = playerId,
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onKey = { ws.sendKey(it) },
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onMouseMove = { dx, dy -> ws.sendMouseMove(dx, dy) },
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onMouseClick = { ws.sendClick(it) },
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onMouseScroll = { ws.sendScroll(it) },
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onMenu = { showModal = true },
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onPlayerToggle = ::togglePlayer,
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)
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else -> {
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// Keyboard mode: trackpad fills top, keyboard pinned bottom
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Column(Modifier.fillMaxSize()) {
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Trackpad(
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onMove = { dx, dy -> ws.sendMouseMove(dx, dy) },
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onClick = { ws.sendClick(it) },
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onScroll = { ws.sendScroll(it) },
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onTwoFingerHold = { showModal = true },
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modifier = Modifier.fillMaxWidth().weight(1f)
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.padding(horizontal = 16.dp, vertical = 8.dp),
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)
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NESKeyboard(
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style = controllerStyle,
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onKey = { ws.sendKey(it) },
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modifier = Modifier.fillMaxWidth(),
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Box(Modifier.fillMaxSize()) {
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Column(Modifier.fillMaxSize()) {
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Trackpad(
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onMove = { dx, dy -> ws.sendMouseMove(dx, dy) },
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onClick = { ws.sendClick(it) },
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onScroll = { ws.sendScroll(it) },
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onTwoFingerHold = { showModal = true },
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modifier = Modifier.fillMaxWidth().weight(1f)
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.padding(horizontal = 16.dp, vertical = 8.dp),
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)
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NESKeyboard(
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style = controllerStyle,
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onKey = { ws.sendKey(it) },
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modifier = Modifier.fillMaxWidth(),
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)
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}
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// Settings icon top-right in keyboard mode
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com.archipelago.app.ui.components.SettingsBtn(
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c = com.archipelago.app.ui.components.paletteFor(controllerStyle),
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modifier = Modifier.align(Alignment.TopEnd).padding(8.dp),
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onClick = { showModal = true },
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)
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}
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}
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