brand hero: woman path uses nonzero fill so finger holes fill in
Reordering layers didn't fix the white finger because the bleeding area is a HOLE in the woman silhouette (evenodd cuts it out), not geometry the mound is overrunning. With nonzero, even-odd subpath holes fill in (assuming consistent winding), so the finger reads mint and the mound only shows where the woman path doesn't cover. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -56,7 +56,7 @@
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past the grip outline. -->
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<path class="layer right-m" fill-rule="evenodd" :d="dPortRight" />
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<path class="layer mound-m" fill-rule="evenodd" :d="dPortMound" />
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<path class="layer left-m" fill-rule="evenodd" :d="dPortLeft" />
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<path class="layer left-m" fill-rule="nonzero" :d="dPortLeft" />
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</svg>
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</div>
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@@ -97,7 +97,7 @@
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>
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<path class="layer right-m" fill-rule="evenodd" :d="dPortRight" />
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<path class="layer mound-m" fill-rule="evenodd" :d="dPortMound" />
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<path class="layer left-m" fill-rule="evenodd" :d="dPortLeft" />
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<path class="layer left-m" fill-rule="nonzero" :d="dPortLeft" />
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</svg>
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</div>
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