brand hero: woman path uses nonzero fill so finger holes fill in

Reordering layers didn't fix the white finger because the bleeding
area is a HOLE in the woman silhouette (evenodd cuts it out), not
geometry the mound is overrunning. With nonzero, even-odd subpath
holes fill in (assuming consistent winding), so the finger reads
mint and the mound only shows where the woman path doesn't cover.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-05-04 13:28:04 +01:00
parent b62f213a11
commit 5eafaecaf4
6 changed files with 7 additions and 7 deletions

View File

@@ -56,7 +56,7 @@
past the grip outline. -->
<path class="layer right-m" fill-rule="evenodd" :d="dPortRight" />
<path class="layer mound-m" fill-rule="evenodd" :d="dPortMound" />
<path class="layer left-m" fill-rule="evenodd" :d="dPortLeft" />
<path class="layer left-m" fill-rule="nonzero" :d="dPortLeft" />
</svg>
</div>
@@ -97,7 +97,7 @@
>
<path class="layer right-m" fill-rule="evenodd" :d="dPortRight" />
<path class="layer mound-m" fill-rule="evenodd" :d="dPortMound" />
<path class="layer left-m" fill-rule="evenodd" :d="dPortLeft" />
<path class="layer left-m" fill-rule="nonzero" :d="dPortLeft" />
</svg>
</div>